Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / object / coin.cpp
index 6fd8924..a298454 100644 (file)
@@ -17,6 +17,7 @@
 #include "object/coin.hpp"
 
 #include "audio/sound_manager.hpp"
+#include "util/reader.hpp"
 #include "object/bouncy_coin.hpp"
 #include "object/player.hpp"
 #include "object/tilemap.hpp"
 #include "supertux/sector.hpp"
 
 Coin::Coin(const Vector& pos)
-  : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE),
+  : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE),
     path(),
     walker(),
     offset(),
-    from_tilemap(false)
+    from_tilemap(false),
+    physic()
 {
-  sound_manager->preload("sounds/coin.wav");
+  SoundManager::current()->preload("sounds/coin.wav");
 }
 
 Coin::Coin(const Vector& pos, TileMap* tilemap)
-  : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE),
-    path(boost::shared_ptr<Path>(tilemap->get_path())),
-    walker(boost::shared_ptr<PathWalker>(tilemap->get_walker())),
+  : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE),
+    path(std::shared_ptr<Path>(tilemap->get_path())),
+    walker(std::shared_ptr<PathWalker>(tilemap->get_walker())),
     offset(),
-    from_tilemap(true)
+    from_tilemap(true),
+    physic()
 {
   if(walker.get()) {
     Vector v = path->get_base();
     offset = pos - v;
   }
 
-  sound_manager->preload("sounds/coin.wav");
+  SoundManager::current()->preload("sounds/coin.wav");
 }
 
 Coin::Coin(const Reader& reader)
-  : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE),
+  : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE),
     path(),
     walker(),
     offset(),
-    from_tilemap(false)
+    from_tilemap(false),
+    physic()
 {
   const lisp::Lisp* pathLisp = reader.get_lisp("path");
   if (pathLisp) {
@@ -65,7 +69,7 @@ Coin::Coin(const Reader& reader)
     set_pos(v);
   }
 
-  sound_manager->preload("sounds/coin.wav");
+  SoundManager::current()->preload("sounds/coin.wav");
 }
 
 void
@@ -145,14 +149,14 @@ Coin::collect()
     }
     sound_timer.start(1);
 
-    SoundSource* soundSource = sound_manager->create_sound_source("sounds/coin.wav");
+    SoundSource* soundSource = SoundManager::current()->create_sound_source("sounds/coin.wav");
     soundSource->set_position(get_pos());
     soundSource->set_pitch(pitch);
     soundSource->play();
-    sound_manager->manage_source(soundSource);
+    SoundManager::current()->manage_source(soundSource);
   */
   Sector::current()->player->get_status()->add_coins(1);
-  Sector::current()->add_object(new BouncyCoin(get_pos()));
+  Sector::current()->add_object(std::make_shared<BouncyCoin>(get_pos()));
   Sector::current()->get_level()->stats.coins++;
   remove_me();
 }
@@ -168,4 +172,59 @@ Coin::collision(GameObject& other, const CollisionHit& )
   return ABORT_MOVE;
 }
 
+/* The following defines a coin subject to gravity */
+HeavyCoin::HeavyCoin(const Vector& pos, const Vector& init_velocity)
+  : Coin(pos),
+  physic()
+{
+  physic.enable_gravity(true);
+  SoundManager::current()->preload("sounds/coin2.ogg");
+  set_group(COLGROUP_MOVING);
+  physic.set_velocity(init_velocity);
+}
+
+HeavyCoin::HeavyCoin(const Reader& reader)
+  : Coin(reader),
+  physic()
+{
+  physic.enable_gravity(true);
+  SoundManager::current()->preload("sounds/coin2.ogg");
+  set_group(COLGROUP_MOVING);
+}
+
+void
+HeavyCoin::update(float elapsed_time)
+{
+  // enable physics
+  movement = physic.get_movement(elapsed_time);
+}
+
+void
+HeavyCoin::collision_solid(const CollisionHit& hit)
+{
+  int clink_threshold = 100; // sets the minimum speed needed to result in collision noise
+  //TODO: colliding HeavyCoins should have their own unique sound
+
+  if(hit.bottom) {
+    if(physic.get_velocity_y() > clink_threshold)
+      SoundManager::current()->play("sounds/coin2.ogg");
+    if(physic.get_velocity_y() > 200) {// lets some coins bounce
+      physic.set_velocity_y(-99);
+    }else{
+      physic.set_velocity_y(0);
+      physic.set_velocity_x(0);
+    }
+  }
+  if(hit.right || hit.left) {
+    if(physic.get_velocity_x() > clink_threshold || physic.get_velocity_x() < clink_threshold)
+      SoundManager::current()->play("sounds/coin2.ogg");
+    physic.set_velocity_x(-physic.get_velocity_x());
+  }
+  if(hit.top) {
+    if(physic.get_velocity_y() < clink_threshold)
+      SoundManager::current()->play("sounds/coin2.ogg");
+    physic.set_velocity_y(-physic.get_velocity_y());
+  }
+}
+
 /* EOF */