}
void
-Candle::set_burning(bool burning)
+Candle::set_burning(bool burning_)
{
- if (this->burning == burning) return;
- this->burning = burning;
- if (burning) {
+ if (this->burning == burning_) return;
+ this->burning = burning_;
+ if (burning_) {
sprite->set_action("on");
} else {
sprite->set_action("off");