Candle can now be turned on and off via squirrel scripting
[supertux.git] / src / object / candle.cpp
index 03bdd8d..4ac3010 100644 (file)
 #include <config.h>
 
 #include "candle.hpp"
+#include "scripting/candle.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "sector.hpp"
+#include "object/sprite_particle.hpp"
 #include "object_factory.hpp"
 
 Candle::Candle(const lisp::Lisp& lisp)
-       : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED)
+       : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true), name("")
 {
-}
+  lisp.get("name", name);
+  lisp.get("burning", burning);
 
-void
-Candle::write(lisp::Writer& writer)
-{
-  writer.start_list("candle");
-  writer.write_float("x", bbox.p1.x);
-  writer.write_float("y", bbox.p1.y);
-  writer.end_list("candle");
+  if (burning) {
+    sprite->set_action("on");
+  } else {
+    sprite->set_action("off");
+  }
 }
 
 HitResponse
@@ -42,4 +45,48 @@ Candle::collision(GameObject& , const CollisionHit& )
   return FORCE_MOVE;
 }
 
+void
+Candle::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if (name == "") return;
+  Scripting::Candle* interface = new Scripting::Candle(this);
+  expose_object(vm, table_idx, interface, name, true);
+}
+
+void
+Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+  if (name == "") return;
+  Scripting::unexpose_object(vm, table_idx, name);
+}
+
+void
+Candle::puff_smoke()
+{
+  Vector ppos = bbox.get_middle();
+  Vector pspeed = Vector(0, -150);
+  Vector paccel = Vector(0,0);
+  Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+}
+
+bool
+Candle::get_burning()
+{
+  return burning;
+}
+
+void
+Candle::set_burning(bool burning)
+{
+  if (this->burning == burning) return;
+  this->burning = burning;
+  if (burning) {
+    sprite->set_action("on");
+    puff_smoke();
+  } else {
+    sprite->set_action("off");
+    puff_smoke();
+  }
+}
+
 IMPLEMENT_FACTORY(Candle, "candle");