// when suddenly changing directions while scrolling into the other direction.
// abort scrolling, since tux might be going left/right at a relatively small
// part of the map (like when jumping upwards)
-
- // Find out direction in which the player walks: We want to try and show a
+
+ // Find out direction in which the player walks: We want to try and show a
// bit more of what's in front of the player and less of what's behind
- LeftRightScrollChange walkDirection;
+ LeftRightScrollChange walkDirection;
if (player->physic.get_velocity_x() < -EPSILON) walkDirection = LEFT;
else if (player->physic.get_velocity_x() > EPSILON) walkDirection = RIGHT;
else if (player->dir == ::LEFT) walkDirection = LEFT;