-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <math.h>
-#include "bullet.hpp"
-#include "resources.hpp"
-#include "camera.hpp"
-#include "sector.hpp"
+#include "math/random_generator.hpp"
+#include "object/bullet.hpp"
+#include "object/camera.hpp"
+#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-#include "badguy/badguy.hpp"
-#include "main.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/sector.hpp"
namespace {
- const float BULLET_XM = 600;
- const float BULLET_STARTING_YM = 0;
+const float BULLET_XM = 600;
}
-Bullet::Bullet(const Vector& pos, float xm, int dir, BonusType type)
- : life_count(3), type(type)
+Bullet::Bullet(const Vector& pos, float xm, int dir, BonusType type_) :
+ physic(),
+ life_count(3),
+ sprite(),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
+ type(type_)
{
float speed = dir == RIGHT ? BULLET_XM : -BULLET_XM;
physic.set_velocity_x(speed + xm);
if(type == FIRE_BONUS) {
- sprite.reset(sprite_manager->create("images/objects/bullets/firebullet.sprite"));
- } else if(type == ICE_BONUS) {
+ sprite = SpriteManager::current()->create("images/objects/bullets/firebullet.sprite");
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.3f, 0.1f, 0.0f));
+ } else if(type == ICE_BONUS) {
+ life_count = 10;
+ sprite = SpriteManager::current()->create("images/objects/bullets/icebullet.sprite");
+ } else {
+ log_warning << "Bullet::Bullet called with unknown BonusType" << std::endl;
life_count = 10;
- sprite.reset(sprite_manager->create("images/objects/bullets/icebullet.sprite"));
+ sprite = SpriteManager::current()->create("images/objects/bullets/firebullet.sprite");
}
bbox.set_pos(pos);
void
Bullet::update(float elapsed_time)
{
+ // cause fireball color to flicker randomly
+ if (gameRandom.rand(5) != 0) {
+ lightsprite->set_color(Color(0.3f + gameRandom.rand(10)/100.0f, 0.1f + gameRandom.rand(20)/100.0f, gameRandom.rand(10)/100.0f));
+ } else
+ lightsprite->set_color(Color(0.3f, 0.1f, 0.0f));
// remove bullet when it's offscreen
float scroll_x =
Sector::current()->camera->get_translation().x;
Sector::current()->camera->get_translation().y;
if (get_pos().x < scroll_x ||
get_pos().x > scroll_x + SCREEN_WIDTH ||
-// get_pos().y < scroll_y ||
+ // get_pos().y < scroll_y ||
get_pos().y > scroll_y + SCREEN_HEIGHT ||
life_count <= 0) {
remove_me();
void
Bullet::draw(DrawingContext& context)
{
+ //Draw the Sprite.
sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light if fire and dark
+ if(type == FIRE_BONUS){
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+ }
}
void
}
}
-void
+void
Bullet::ricochet(GameObject& , const CollisionHit& hit)
{
collision_solid(hit);
{
return FORCE_MOVE;
}
+
+/* EOF */