}
} else {
if(contents == CONTENT_CUSTOM) {
- GameObject* game_object = create_object(token, *(iter.lisp()));
+ GameObject* game_object = ObjectFactory::instance().create(token, *(iter.lisp()));
object = dynamic_cast<MovingObject*> (game_object);
if(object == 0)
throw std::runtime_error(
remove_me();
}
-IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
-
/* EOF */