#include "object/broken_brick.hpp"
#include "object/flower.hpp"
#include "object/bouncy_coin.hpp"
+#include "object/coin_explode.hpp"
+#include "object/coin_rain.hpp"
#include "object/growup.hpp"
#include "object/oneup.hpp"
#include "object/player.hpp"
#include "object/portable.hpp"
+#include "object/powerup.hpp"
#include "object/specialriser.hpp"
#include "object/star.hpp"
+#include "object/trampoline.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/constants.hpp"
#include "supertux/level.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
+#include <stdexcept>
+
BonusBlock::BonusBlock(const Vector& pos, int data) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
contents(),
- object(0)
+ object(0),
+ hit_counter(1),
+ lightsprite()
{
bbox.set_pos(pos);
sprite->set_action("normal");
case 3: contents = CONTENT_STAR; break;
case 4: contents = CONTENT_1UP; break;
case 5: contents = CONTENT_ICEGROW; break;
+ case 6: contents = CONTENT_LIGHT;
+ sound_manager->preload("sounds/switch.ogg");
+ lightsprite=Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
+ break;
+ case 7: contents = CONTENT_TRAMPOLINE;
+ //object = new Trampoline(get_pos(), false); //needed if this is to be moved to custom
+ break;
+ case 8: contents = CONTENT_CUSTOM;
+ object = new Trampoline(get_pos(), true);
+ break;
+ case 9: contents = CONTENT_CUSTOM;
+ object = new Rock(get_pos(), "images/objects/rock/rock.sprite");
+ break;
+ case 10: contents = CONTENT_RAIN; break;
+ case 11: contents = CONTENT_EXPLODE; break;
+ case 12: contents = CONTENT_CUSTOM;
+ object = new PowerUp(get_pos(), "images/powerups/potions/red-potion.sprite");
+ break;
default:
log_warning << "Invalid box contents" << std::endl;
contents = CONTENT_COIN;
BonusBlock::BonusBlock(const Reader& lisp) :
Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
contents(),
- object(0)
+ object(0),
+ hit_counter(1),
+ lightsprite()
{
Vector pos;
iter.value()->get(pos.x);
} else if(token == "y") {
iter.value()->get(pos.y);
+ } else if(token == "sprite") {
+ iter.value()->get(sprite_name);
+ sprite = sprite_manager->create(sprite_name);
+ } else if(token == "count") {
+ iter.value()->get(hit_counter);
+ } else if(token == "script") {
+ iter.value()->get(script);
} else if(token == "contents") {
std::string contentstring;
iter.value()->get(contentstring);
contents = CONTENT_1UP;
} else if(contentstring == "custom") {
contents = CONTENT_CUSTOM;
+ } else if(contentstring == "script") { // use when bonusblock is to contain ONLY a script
+ contents = CONTENT_SCRIPT;
+ } else if(contentstring == "light") {
+ contents = CONTENT_LIGHT;
+ sound_manager->preload("sounds/switch.ogg");
+ } else if(contentstring == "trampoline") {
+ contents = CONTENT_TRAMPOLINE;
+ } else if(contentstring == "rain") {
+ contents = CONTENT_RAIN;
+ } else if(contentstring == "explode") {
+ contents = CONTENT_EXPLODE;
} else {
log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
}
if(contents == CONTENT_CUSTOM && object == 0)
throw std::runtime_error("Need to specify content object for custom block");
+ if(contents == CONTENT_LIGHT)
+ lightsprite = Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
bbox.set_pos(pos);
}
}
void
-BonusBlock::hit(Player& )
+BonusBlock::hit(Player & player)
{
- try_open();
+ try_open(&player);
}
HitResponse
Player* player = dynamic_cast<Player*> (&other);
if (player) {
- if (player->does_buttjump) try_open();
+ if (player->does_buttjump)
+ try_drop(player);
}
BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
// Badguy's bottom has to be below the top of the block
// SHIFT_DELTA is required to slide over one tile gaps.
if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
- try_open();
+ try_open(player);
}
}
Portable* portable = dynamic_cast<Portable*> (&other);
if(portable) {
MovingObject* moving = dynamic_cast<MovingObject*> (&other);
if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
- try_open();
+ try_open(player);
}
}
return Block::collision(other, hit);
}
void
-BonusBlock::try_open()
+BonusBlock::try_open(Player *player)
{
if(sprite->get_action() == "empty") {
sound_manager->play("sounds/brick.wav");
Sector* sector = Sector::current();
assert(sector);
- assert(sector->player);
- Player& player = *(sector->player);
- Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
+ if (player == NULL)
+ player = sector->player;
+
+ if (player == NULL)
+ return;
+
+ Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
switch(contents) {
case CONTENT_COIN:
+ {
Sector::current()->add_object(new BouncyCoin(get_pos(), true));
- player.get_status()->add_coins(1);
- Sector::current()->get_level()->stats.coins++;
+ player->get_status()->add_coins(1);
+ if (hit_counter != 0)
+ Sector::current()->get_level()->stats.coins++;
break;
+ }
case CONTENT_FIREGROW:
- if(player.get_status()->bonus == NO_BONUS) {
+ {
+ if(player->get_status()->bonus == NO_BONUS) {
SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
sector->add_object(riser);
} else {
}
sound_manager->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_ICEGROW:
- if(player.get_status()->bonus == NO_BONUS) {
+ {
+ if(player->get_status()->bonus == NO_BONUS) {
SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
sector->add_object(riser);
} else {
}
sound_manager->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_STAR:
+ {
sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
+ sound_manager->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_1UP:
+ {
sector->add_object(new OneUp(get_pos(), direction));
+ sound_manager->play("sounds/upgrade.wav");
break;
+ }
case CONTENT_CUSTOM:
+ {
SpecialRiser* riser = new SpecialRiser(get_pos(), object);
object = 0;
sector->add_object(riser);
sound_manager->play("sounds/upgrade.wav");
break;
+ }
+
+ case CONTENT_SCRIPT:
+ { break; } // because scripts always run, this prevents default contents from being assumed
+
+ case CONTENT_LIGHT:
+ {
+ if(sprite->get_action() == "on")
+ sprite->set_action("off");
+ else
+ sprite->set_action("on");
+ sound_manager->play("sounds/switch.ogg");
+ break;
+ }
+ case CONTENT_TRAMPOLINE:
+ {
+ SpecialRiser* riser = new SpecialRiser(get_pos(), new Trampoline(get_pos(), false));
+ sector->add_object(riser);
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
+ case CONTENT_RAIN:
+ {
+ hit_counter = 1; // multiple hits of coin rain is not allowed
+ Sector::current()->add_object(new CoinRain(get_pos(), true));
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
+ case CONTENT_EXPLODE:
+ {
+ hit_counter = 1; // multiple hits of coin explode is not allowed
+ Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, -40)));
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
+ }
+
+ if(script != "") { // scripts always run if defined
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "BonusBlockScript");
+ }
+
+ start_bounce(player);
+ if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
+ }else if(hit_counter == 1){
+ sprite->set_action("empty");
+ }else{
+ hit_counter--;
+ }
+}
+
+void
+BonusBlock::try_drop(Player *player)
+{
+ if(sprite->get_action() == "empty") {
+ sound_manager->play("sounds/brick.wav");
+ return;
+ }
+
+ Sector* sector = Sector::current();
+ assert(sector);
+
+ // First what's below the bonus block, if solid send it up anyway (excepting doll)
+ Rectf dest;
+ dest.p1.x = bbox.get_left() + 1;
+ dest.p1.y = bbox.get_bottom() + 1;
+ dest.p2.x = bbox.get_right() - 1;
+ dest.p2.y = dest.p1.y + 30;
+ if (!Sector::current()->is_free_of_statics(dest, this, true) && !(contents == CONTENT_1UP)) {
+ try_open(player);
+ return;
+ }
+
+ if (player == NULL)
+ player = sector->player;
+
+ if (player == NULL)
+ return;
+
+ Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
+ bool countdown = false;
+
+ switch(contents) {
+ case CONTENT_COIN:
+ {
+ try_open(player);
+ break;
+ }
+
+ case CONTENT_FIREGROW:
+ {
+ sector->add_object(new PowerUp(get_pos() + Vector(0, 32), "images/powerups/fireflower/fireflower.sprite"));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_ICEGROW:
+ {
+ sector->add_object(new PowerUp(get_pos() + Vector(0, 32), "images/powerups/iceflower/iceflower.sprite"));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_STAR:
+ {
+ sector->add_object(new Star(get_pos() + Vector(0, 32), direction));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_1UP:
+ {
+ sector->add_object(new OneUp(get_pos(), DOWN));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_CUSTOM:
+ {
+ //NOTE: non-portable trampolines could be moved to CONTENT_CUSTOM, but they should not drop
+ object->set_pos(get_pos() + Vector(0, 32));
+ sector->add_object(object);
+ object = 0;
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
+
+ case CONTENT_SCRIPT:
+ { break; } // because scripts always run, this prevents default contents from being assumed
+
+ case CONTENT_LIGHT:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_TRAMPOLINE:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_RAIN:
+ {
+ try_open(player);
+ break;
+ }
+ case CONTENT_EXPLODE:
+ {
+ hit_counter = 1; // multiple hits of coin explode is not allowed
+ Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, 40)));
+ sound_manager->play("sounds/upgrade.wav");
+ countdown = true;
+ break;
+ }
}
- start_bounce(&player);
- sprite->set_action("empty");
+ if(script != "") { // scripts always run if defined
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "powerup-script");
+ }
+
+ if(countdown){ // only decrease hit counter if try_open was not called
+ if(hit_counter == 1){
+ sprite->set_action("empty");
+ }else{
+ hit_counter--;
+ }
+ }
}
void
{
Sector* sector = Sector::current();
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos(), Vector(-100, -400)));
+ new BrokenBrick(sprite->clone(), get_pos(), Vector(-100, -400)));
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(0, 16),
+ new BrokenBrick(sprite->clone(), get_pos() + Vector(0, 16),
Vector(-150, -300)));
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 0),
+ new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 0),
Vector(100, -400)));
sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 16),
+ new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 16),
Vector(150, -300)));
remove_me();
}
+void
+BonusBlock::draw(DrawingContext& context){
+ // do the regular drawing first
+ Block::draw(context);
+ // then Draw the light if on.
+ if(sprite->get_action() == "on") {
+ Vector pos = get_pos() + (bbox.get_size() - lightsprite->get_size()) / 2;
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ context.draw_surface(lightsprite, pos, 10);
+ context.pop_target();
+ }
+}
/* EOF */