#include "object/oneup.hpp"
#include "object/player.hpp"
#include "object/portable.hpp"
+#include "object/powerup.hpp"
#include "object/specialriser.hpp"
#include "object/star.hpp"
#include "object/trampoline.hpp"
if (player == NULL)
player = sector->player;
-
+
if (player == NULL)
return;
Sector* sector = Sector::current();
assert(sector);
+ // First what's below the bonus block, if solid send it up anyway (excepting doll)
+ Rectf dest;
+ dest.p1.x = bbox.get_left() + 1;
+ dest.p1.y = bbox.get_bottom() + 1;
+ dest.p2.x = bbox.get_right() - 1;
+ dest.p2.y = dest.p1.y + 30;
+ if (!Sector::current()->is_free_of_statics(dest, this, true) && !(contents == CONTENT_1UP)) {
+ try_open(player);
+ return;
+ }
+
if (player == NULL)
player = sector->player;
-
+
if (player == NULL)
return;
Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
- //TODO: when solid below send up
-
switch(contents) {
case CONTENT_COIN:
{
case CONTENT_FIREGROW:
{
- //TODO: drop flowers
- if(player->get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(FIRE_BONUS));
- sector->add_object(riser);
- }
+ sector->add_object(new PowerUp(get_pos() + Vector(0, 32), "images/powerups/fireflower/fireflower.sprite"));
sound_manager->play("sounds/upgrade.wav");
break;
}
case CONTENT_ICEGROW:
{
- //TODO: drop flowers
- if(player->get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(ICE_BONUS));
- sector->add_object(riser);
- }
+ sector->add_object(new PowerUp(get_pos() + Vector(0, 32), "images/powerups/iceflower/iceflower.sprite"));
sound_manager->play("sounds/upgrade.wav");
break;
}
case CONTENT_1UP:
{
- //TODO: drop doll straight down
- sector->add_object(new OneUp(get_pos(), direction));
+ sector->add_object(new OneUp(get_pos(), DOWN));
break;
}
case CONTENT_CUSTOM:
{
- //TODO: drop custom contents
- SpecialRiser* riser = new SpecialRiser(get_pos(), object);
+ //TODO: confirm this works
+ object->set_pos(get_pos() + Vector(0, 32));
+ sector->add_object(object);
object = 0;
- sector->add_object(riser);
sound_manager->play("sounds/upgrade.wav");
break;
}