direction = 3 - direction;
int deform = dir & AATriangle::DEFORM_MASK;
switch (deform) {
- case AATriangle::DEFORM1:
- deform = AATriangle::DEFORM2;
+ case AATriangle::DEFORM_BOTTOM:
+ deform = AATriangle::DEFORM_TOP;
break;
- case AATriangle::DEFORM2:
- deform = AATriangle::DEFORM1;
+ case AATriangle::DEFORM_TOP:
+ deform = AATriangle::DEFORM_BOTTOM;
break;
default:
// unchanged