void LevelEditor::change(int x, int y, int newtile, int layer)
{
+ (void) layer;
// find the tilemap of the current layer, and then change the tile
if(x < 0 || (unsigned int)x >= sector->solids->get_width()*32 ||
y < 0 || (unsigned int)y >= sector->solids->get_height()*32)