effect_progress = 0.0f;
}
+ Controller *controller = g_jk_controller->get_main_controller();
/** check main input controller... */
- if(g_main_controller->pressed(Controller::UP)) {
+ if(controller->pressed(Controller::UP)) {
menuaction = MENU_ACTION_UP;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::UP) &&
+ if(controller->hold(Controller::UP) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_UP;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::DOWN)) {
+ if(controller->pressed(Controller::DOWN)) {
menuaction = MENU_ACTION_DOWN;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::DOWN) &&
+ if(controller->hold(Controller::DOWN) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_DOWN;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::LEFT)) {
+ if(controller->pressed(Controller::LEFT)) {
menuaction = MENU_ACTION_LEFT;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::LEFT) &&
+ if(controller->hold(Controller::LEFT) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_LEFT;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::RIGHT)) {
+ if(controller->pressed(Controller::RIGHT)) {
menuaction = MENU_ACTION_RIGHT;
menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
}
- if(g_main_controller->hold(Controller::RIGHT) &&
+ if(controller->hold(Controller::RIGHT) &&
menu_repeat_time != 0 && real_time > menu_repeat_time) {
menuaction = MENU_ACTION_RIGHT;
menu_repeat_time = real_time + MENU_REPEAT_RATE;
}
- if(g_main_controller->pressed(Controller::ACTION)
- || g_main_controller->pressed(Controller::MENU_SELECT)) {
+ if(controller->pressed(Controller::ACTION)
+ || controller->pressed(Controller::MENU_SELECT)) {
menuaction = MENU_ACTION_HIT;
}
- if(g_main_controller->pressed(Controller::PAUSE_MENU)) {
+ if(controller->pressed(Controller::PAUSE_MENU)) {
menuaction = MENU_ACTION_BACK;
}