#include "scripting/time_scheduler.hpp"
#include "levelintro.hpp"
-// the engine will be run with a logical framerate of 64fps.
-// We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
-// binary fraction...
-static const float LOGICAL_FPS = 64.0;
-
enum GameMenuIDs {
MNID_CONTINUE,
MNID_ABORTLEVEL