control = Controller::MENU_SELECT;
break;
case SDLK_ESCAPE:
+ control = Controller::ESCAPE;
+ break;
case SDLK_PAUSE:
- control = Controller::PAUSE_MENU;
+ control = Controller::START;
break;
default:
return;
m_parent->get_controller()->set_control(control, (event.type == SDL_KEYDOWN));
}
+void
+KeyboardManager::bind_next_event_to(Controller::Control id)
+{
+ wait_for_key = id;
+}
+
/* EOF */