Zeekling::Zeekling(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/zeekling/zeekling.sprite")
{
- set_direction = false;
- reader.get("direction", direction);
- if( direction != "auto" && direction != ""){
- set_direction = true;
- initial_direction = str2dir( direction );
- }
state = FLYING;
}
Zeekling::Zeekling(const Vector& pos, Direction d)
- : BadGuy(pos, "images/creatures/zeekling/zeekling.sprite")
+ : BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite")
{
- set_direction = true;
- initial_direction = d;
state = FLYING;
}
{
writer.start_list("zeekling");
- writer.write_string("direction", direction);
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
Zeekling::activate()
{
speed = systemRandom.rand(130, 171);
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -speed : speed);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");