Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / walking_badguy.hpp
index 3200cb7..f5a7eb6 100644 (file)
@@ -34,7 +34,7 @@ public:
   WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
   WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
 
-  void activate();
+  void initialize();
   void write(lisp::Writer& writer);
   void active_update(float elapsed_time);
   void collision_solid(const CollisionHit& hit);