void
WalkingBadguy::activate()
{
+ if(frozen)
+ return;
sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
- physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+ physic.vx = (dir == LEFT ? -walk_speed : walk_speed);
}
void
update_on_ground_flag(hit);
- if (hit.top || hit.bottom) {
- physic.set_velocity_y(0);
+ if (hit.top) {
+ if (physic.vy < 0) physic.vy = 0;
+ }
+ if (hit.bottom) {
+ if (physic.vy > 0) physic.vy = 0;
}
- if ((hit.left && dir == LEFT) || (hit.right && dir == RIGHT)) {
+ if ((hit.left && (hit.slope_normal.y == 0) && (dir == LEFT)) || (hit.right && (hit.slope_normal.y == 0) && (dir == RIGHT))) {
turn_around();
}
void
WalkingBadguy::turn_around()
{
+ if(frozen)
+ return;
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
- physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
+ physic.vx = -physic.vx;
+}
+
+void
+WalkingBadguy::freeze()
+{
+ BadGuy::freeze();
+ physic.vx = 0;
+}
+
+void
+WalkingBadguy::unfreeze()
+{
+ BadGuy::unfreeze();
+ WalkingBadguy::activate();
}
+
+
+float
+WalkingBadguy::get_velocity_y() const
+{
+ return physic.vy;
+}
+
+void
+WalkingBadguy::set_velocity_y(float vy)
+{
+ physic.vy = vy;
+}
+
+