Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / totem.hpp
index 682fe45..74022c5 100644 (file)
@@ -33,7 +33,7 @@ public:
   Totem(const Totem& totem);
   ~Totem();
 
-  void activate();
+  void initialize();
   void active_update(float elapsed_time);
   void write(lisp::Writer& writer);
   void collision_solid(const CollisionHit& hit);