WalkingBadguy(reader, "images/creatures/snowman/snowman.sprite", "walk-left", "walk-right")
{
walk_speed = 40;
- sound_manager->preload("sounds/pop.ogg");
+ SoundManager::current()->preload("sounds/pop.ogg");
}
void
// fire bullets destroy snowman's body
loose_head();
- sound_manager->play("sounds/pop.ogg", get_pos()); // this could be a different sound
+ SoundManager::current()->play("sounds/pop.ogg", get_pos()); // this could be a different sound
bullet.remove_me();
return ABORT_MOVE;
if (player)
player->bounce(*this);
- sound_manager->play("sounds/pop.ogg", get_pos());
+ SoundManager::current()->play("sounds/pop.ogg", get_pos());
loose_head();