{
public:
SnowBall(const lisp::Lisp& reader);
- SnowBall(float pos_x, float pos_y, Direction d);
+ SnowBall(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
bool collision_squished(Player& player);
bool set_direction;
Direction initial_direction;
- bool fluffy;
+ //bool fluffy;
};
#endif