Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / skullyhop.hpp
index 02624b7..970ed93 100644 (file)
@@ -32,7 +32,7 @@ public:
   SkullyHop(const lisp::Lisp& reader);
   SkullyHop(const Vector& pos, Direction d);
 
-  void activate();
+  void initialize();
   void write(lisp::Writer& writer);
   void collision_solid(const CollisionHit& hit);
   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);