recover_timer(),
state()
{
- sound_manager->preload( SKULLYHOP_SOUND );
+ SoundManager::current()->preload( SKULLYHOP_SOUND );
}
SkullyHop::SkullyHop(const Vector& pos, Direction d) :
recover_timer(),
state()
{
- sound_manager->preload( SKULLYHOP_SOUND );
+ SoundManager::current()->preload( SKULLYHOP_SOUND );
}
void
physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED);
const float VERTICAL_SPEED = -450; /**< y-speed when jumping */
physic.set_velocity_y(VERTICAL_SPEED);
- sound_manager->play( SKULLYHOP_SOUND, get_pos());
+ SoundManager::current()->play( SKULLYHOP_SOUND, get_pos());
}
state = newState;