// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "audio/sound_manager.hpp"
#include "badguy/bomb.hpp"
#include "badguy/short_fuse.hpp"
+#include "object/bullet.hpp"
#include "object/explosion.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
walk_speed = 100;
max_drop_height = -1;
- //Prevent stutter when Tux jumps on Mr Bomb
- sound_manager->preload("sounds/explosion.wav");
-
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;
sprite = sprite_manager->create( sprite_name );
}
-/* ShortFuse created by a dispenser always gets default sprite atm.*/
-ShortFuse::ShortFuse(const Vector& pos, Direction d) :
- WalkingBadguy(pos, d, "images/creatures/short_fuse/short_fuse.sprite", "left", "right")
-{
- walk_speed = 80;
- max_drop_height = 16;
- sound_manager->preload("sounds/explosion.wav");
-}
-
void
ShortFuse::explode (void)
{
return ABORT_MOVE;
}
+HitResponse
+ShortFuse::collision_bullet (Bullet& bullet, const CollisionHit& )
+{
+ // All bullets cause the unstable short fuse to explode
+ bullet.remove_me();
+ explode();
+ return ABORT_MOVE;
+}
+
void
ShortFuse::kill_fall (void)
{