static const float EXPLOSIONTIME = 1;
RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
+ : BadGuy(pos, "images/creatures/mr_rocket/explosion.sprite")
{
- start_position = pos;
- bbox.set_pos(pos);
- sprite = sprite_manager->create("images/creatures/mr_rocket/explosion.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
this->dir = dir;
countMe = false;
explode();