converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / badguy / rocketexplosion.cpp
index e79e847..b90c183 100644 (file)
@@ -76,7 +76,7 @@ void
 RocketExplosion::explode()
 {
   sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
-  sound_manager->play("sounds/explosion.wav", get_pos());
+  sound_manager->play("sounds/explosion.ogg", get_pos());
   timer.start(EXPLOSIONTIME, true);
 }