Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / badguy / poisonivy.cpp
index e881933..799d040 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "poisonivy.hpp"
-#include "random_generator.hpp"
+#include "badguy/poisonivy.hpp"
+#include "math/random_generator.hpp"
 #include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+
+#include <math.h>
 
-PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
-       : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
+PoisonIvy::PoisonIvy(const Reader& reader)
+  : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
 {
   walk_speed = 80;
 }
 
 PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
-       : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
+  : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
 {
   walk_speed = 80;
 }
 
-void
-PoisonIvy::write(lisp::Writer& writer)
+bool
+PoisonIvy::is_freezable() const
 {
-  writer.start_list("poisonivy");
-  WalkingBadguy::write(writer);
-  writer.end_list("poisonivy");
+  return true;
 }
 
 bool
-PoisonIvy::collision_squished(Player& player)
+PoisonIvy::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
   // spawn some particles
   // TODO: provide convenience function in MovingSprite or MovingObject?
   for (int i = 0; i < 3; i++) {
     Vector ppos = bbox.get_middle();
-    float angle = systemRandom.randf(-M_PI_2, M_PI_2);
-    float velocity = systemRandom.randf(350, 400);
+    float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+    float velocity = graphicsRandom.randf(350, 400);
     float vx = sin(angle)*velocity;
     float vy = -cos(angle)*velocity;
     Vector pspeed = Vector(vx, vy);
     Vector paccel = Vector(0, 100);
-    Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+    Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/poisonivy.sprite",
+                                                                   "default",
+                                                                   ppos, ANCHOR_MIDDLE,
+                                                                   pspeed, paccel,
+                                                                   LAYER_OBJECTS-1));
   }
-  kill_squished(player);
+  kill_squished(object);
   return true;
 }
 
-IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")
+/* EOF */