Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / badguy / poisonivy.cpp
index 848f560..799d040 100644 (file)
@@ -1,99 +1,67 @@
-//  $Id$
-// 
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
-
-#include <config.h>
-
-#include "poisonivy.hpp"
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-static const float WALKSPEED = 80;
-
-PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
-{
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("poisonivy");
-  set_direction = false;
-}
+#include "badguy/poisonivy.hpp"
+#include "math/random_generator.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
 
-PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d)
-{
-  start_position.x = pos_x;
-  start_position.y = pos_y;
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("poisonivy");
-  set_direction = true;
-  initial_direction = d;
-}
+#include <math.h>
 
-void
-PoisonIvy::write(lisp::Writer& writer)
+PoisonIvy::PoisonIvy(const Reader& reader)
+  : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
 {
-  writer.start_list("poisonivy");
-
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-
-  writer.end_list("poisonivy");
+  walk_speed = 80;
 }
 
-void
-PoisonIvy::activate()
+PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
+  : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
 {
-  if (set_direction) {dir = initial_direction;}
-  physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-  sprite->set_action(dir == LEFT ? "left" : "right");
+  walk_speed = 80;
 }
 
 bool
-PoisonIvy::collision_squished(Player& player)
+PoisonIvy::is_freezable() const
 {
-  sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-  kill_squished(player);
   return true;
 }
 
-HitResponse
-PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
-    physic.set_velocity_y(0);
-  } else { // hit right or left
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-
-  return CONTINUE;
-}
-
-HitResponse
-PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit)
+bool
+PoisonIvy::collision_squished(GameObject& object)
 {
-  if(fabsf(hit.normal.x) > .8) { // left or right hit
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());       
+  sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+  // spawn some particles
+  // TODO: provide convenience function in MovingSprite or MovingObject?
+  for (int i = 0; i < 3; i++) {
+    Vector ppos = bbox.get_middle();
+    float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+    float velocity = graphicsRandom.randf(350, 400);
+    float vx = sin(angle)*velocity;
+    float vy = -cos(angle)*velocity;
+    Vector pspeed = Vector(vx, vy);
+    Vector paccel = Vector(0, 100);
+    Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/poisonivy.sprite",
+                                                                   "default",
+                                                                   ppos, ANCHOR_MIDDLE,
+                                                                   pspeed, paccel,
+                                                                   LAYER_OBJECTS-1));
   }
-
-  return CONTINUE;
+  kill_squished(object);
+  return true;
 }
 
-IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")
+/* EOF */