MrRocket::MrRocket(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
{
- set_direction = false;
}
MrRocket::MrRocket(const Vector& pos, Direction d)
- : BadGuy(pos, "images/creatures/mr_rocket/mr_rocket.sprite")
+ : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
{
- set_direction = true;
- initial_direction = d;
}
void
void
MrRocket::activate()
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");