[ Patch #1793 ] Turn physic into POD
[supertux.git] / src / badguy / mrrocket.cpp
index cbe72b5..7e90629 100644 (file)
@@ -26,14 +26,11 @@ static const float SPEED = 200;
 MrRocket::MrRocket(const lisp::Lisp& reader)
        : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
 {
-  set_direction = false;
 }
 
 MrRocket::MrRocket(const Vector& pos, Direction d)
-       : BadGuy(pos, "images/creatures/mr_rocket/mr_rocket.sprite")
+       : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
 {
-  set_direction = true;
-  initial_direction = d;
 }
 
 void
@@ -50,9 +47,8 @@ MrRocket::write(lisp::Writer& writer)
 void
 MrRocket::activate()
 {
-  if (set_direction) {dir = initial_direction;}
-  physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
-  physic.enable_gravity(false);
+  physic.vx = (dir == LEFT ? -SPEED : SPEED);
+  physic.gravity_enabled = false;
   sprite->set_action(dir == LEFT ? "left" : "right");
 }
 
@@ -70,26 +66,24 @@ MrRocket::active_update(float elapsed_time)
 }
 
 bool
-MrRocket::collision_squished(Player& player)
+MrRocket::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-  kill_squished(player);
+  kill_squished(object);
   kill_fall();
   return true;
 }
 
-HitResponse
-MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrRocket::collision_solid(const CollisionHit& hit)
 {
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
-    physic.set_velocity_y(0);
-  } else { // hit right or left
+  if(hit.top || hit.bottom) {
+    physic.vy = 0;
+  } else if(hit.left || hit.right) {
     sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
-    physic.set_velocity_x(0);
+    physic.vx = 0;
     collision_timer.start(0.2, true);
   }
-
-  return CONTINUE;
 }
 
 IMPLEMENT_FACTORY(MrRocket, "mrrocket")