MrRocket::MrRocket(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
{
- set_direction = false;
}
MrRocket::MrRocket(const Vector& pos, Direction d)
- : BadGuy(pos, "images/creatures/mr_rocket/mr_rocket.sprite")
+ : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
{
- set_direction = true;
- initial_direction = d;
}
void
void
MrRocket::activate()
{
- if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
- physic.enable_gravity(false);
+ physic.vx = (dir == LEFT ? -SPEED : SPEED);
+ physic.gravity_enabled = false;
sprite->set_action(dir == LEFT ? "left" : "right");
}
}
bool
-MrRocket::collision_squished(Player& player)
+MrRocket::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
kill_fall();
return true;
}
-HitResponse
-MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrRocket::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
+ if(hit.top || hit.bottom) {
+ physic.vy = 0;
+ } else if(hit.left || hit.right) {
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
- physic.set_velocity_x(0);
+ physic.vx = 0;
collision_timer.start(0.2, true);
}
-
- return CONTINUE;
}
IMPLEMENT_FACTORY(MrRocket, "mrrocket")