Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / mriceblock.hpp
index 9d6eb97..ddf3847 100644 (file)
@@ -29,7 +29,7 @@ public:
   MrIceBlock(const lisp::Lisp& reader);
   MrIceBlock(const Vector& pos, Direction d);
 
-  void activate();
+  void initialize();
   void write(lisp::Writer& writer);
   HitResponse collision(GameObject& object, const CollisionHit& hit);
   void collision_solid(const CollisionHit& hit);