Fixed problems with Rockets and Cannons sometimes reversing direction on
[supertux.git] / src / badguy / mriceblock.cpp
index ca0431a..95fd17f 100644 (file)
@@ -31,22 +31,14 @@ namespace {
 MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
   : BadGuy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0)
 {
-  reader.get("direction", direction);
-  set_direction = false;
-  if( direction != "auto" && direction != ""){
-    set_direction = true;
-    initial_direction = str2dir( direction );
-  }
   sound_manager->preload("sounds/iceblock_bump.wav");
   sound_manager->preload("sounds/stomp.wav");
   sound_manager->preload("sounds/kick.wav");
 }
 
 MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
-  : BadGuy(pos, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0)
+  : BadGuy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0)
 {
-  set_direction = true;
-  initial_direction = d;
   sound_manager->preload("sounds/iceblock_bump.wav");
   sound_manager->preload("sounds/stomp.wav");
   sound_manager->preload("sounds/kick.wav");
@@ -57,7 +49,6 @@ MrIceBlock::write(lisp::Writer& writer)
 {
   writer.start_list("mriceblock");
 
-  writer.write_string("direction", direction);
   writer.write_float("x", start_position.x);
   writer.write_float("y", start_position.y);
 
@@ -67,10 +58,6 @@ MrIceBlock::write(lisp::Writer& writer)
 void
 MrIceBlock::activate()
 {
-  if (set_direction) {
-    dir = initial_direction;
-  }
-
   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
   sprite->set_action(dir == LEFT ? "left" : "right");
   set_state(ICESTATE_NORMAL);