converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / badguy / mriceblock.cpp
index 437f56c..67e9ea4 100644 (file)
@@ -105,7 +105,7 @@ MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
       dir = dir == LEFT ? RIGHT : LEFT;
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       physic.set_velocity_x(-physic.get_velocity_x());
-      sound_manager->play("sounds/ricochet.wav", get_pos());
+      sound_manager->play("sounds/iceblock_bump.ogg", get_pos());
       break;
     }
     case ICESTATE_FLAT:
@@ -152,7 +152,7 @@ MrIceBlock::collision_squished(Player& player)
       }
 
       // flatten
-      sound_manager->play("sounds/stomp.wav", get_pos());
+      sound_manager->play("sounds/stomp.ogg", get_pos());
       physic.set_velocity_x(0);
       physic.set_velocity_y(0); 
       
@@ -162,7 +162,7 @@ MrIceBlock::collision_squished(Player& player)
       break;
     case ICESTATE_FLAT:
       // kick
-      sound_manager->play("sounds/kick.wav", get_pos());
+      sound_manager->play("sounds/kick.ogg", get_pos());
 
       if(player.get_pos().x < get_pos().x) {
         dir = RIGHT;