dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
physic.set_velocity_x(-physic.get_velocity_x());
- sound_manager->play("sounds/ricochet.wav", get_pos());
+ sound_manager->play("sounds/iceblock_bump.ogg", get_pos());
break;
}
case ICESTATE_FLAT:
}
// flatten
- sound_manager->play("sounds/stomp.wav", get_pos());
+ sound_manager->play("sounds/stomp.ogg", get_pos());
physic.set_velocity_x(0);
physic.set_velocity_y(0);
break;
case ICESTATE_FLAT:
// kick
- sound_manager->play("sounds/kick.wav", get_pos());
+ sound_manager->play("sounds/kick.ogg", get_pos());
if(player.get_pos().x < get_pos().x) {
dir = RIGHT;