{
walk_speed = 80;
max_drop_height = 0;
+ grabbed = false;
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
{
walk_speed = 80;
max_drop_height = 0;
+ grabbed = false;
}
void
writer.end_list("mrbomb");
}
+HitResponse
+MrBomb::collision(GameObject& object, const CollisionHit& hit)
+{
+ if(grabbed)
+ return FORCE_MOVE;
+ return WalkingBadguy::collision(object, hit);
+}
+
+HitResponse
+MrBomb::collision_player(Player& player, const CollisionHit& hit)
+{
+ if(grabbed)
+ return FORCE_MOVE;
+ return WalkingBadguy::collision_player(player, hit);
+}
+
bool
MrBomb::collision_squished(Player& player)
{
}
void
+MrBomb::active_update(float elapsed_time)
+{
+ if(grabbed)
+ return;
+ WalkingBadguy::active_update(elapsed_time);
+}
+
+void
MrBomb::kill_fall()
{
remove_me();
bomb->explode();
}
+void
+MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
+{
+ assert(frozen);
+ movement = pos - get_pos();
+ this->dir = dir;
+ sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
+ set_group(COLGROUP_DISABLED);
+ grabbed = true;
+}
+
+void
+MrBomb::ungrab(MovingObject& , Direction dir)
+{
+ this->dir = dir;
+ set_group(COLGROUP_MOVING);
+ grabbed = false;
+}
+
+void
+MrBomb::freeze()
+{
+ WalkingBadguy::freeze();
+ sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
+}
+
+bool
+MrBomb::is_freezable() const
+{
+ return true;
+}
+
+bool
+MrBomb::is_portable() const
+{
+ return frozen;
+}
+
IMPLEMENT_FACTORY(MrBomb, "mrbomb")