#include <math.h>
-static const float IDLE_TIME = 0.2f; /**< time to wait before and after throwing */
+static const float MOLE_WAIT_TIME = 0.2f; /**< time to wait before and after throwing */
static const float THROW_TIME = 4.6f; /**< time to spend throwing */
static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */
static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */
case PRE_THROWING:
sprite->set_action("idle");
set_colgroup_active(COLGROUP_DISABLED);
- timer.start(IDLE_TIME);
+ timer.start(MOLE_WAIT_TIME);
break;
case THROWING:
sprite->set_action("idle");
case POST_THROWING:
sprite->set_action("idle");
set_colgroup_active(COLGROUP_DISABLED);
- timer.start(IDLE_TIME);
+ timer.start(MOLE_WAIT_TIME);
break;
case PEEKING:
sprite->set_action("peeking", 1);