Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);
Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default", ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_BACKGROUNDTILES+2));
// extinguish the flame
sprite->set_action(dir == LEFT ? "extinguish-left" : "extinguish-right", 1);
physic.set_velocity_y(0);