LiveFire::LiveFire(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
death_sound("sounds/fall.wav"),
- state(STATE_WALKING)
+ state(STATE_WALKING)
{
walk_speed = 80;
max_drop_height = 20;
void
LiveFire::kill_fall()
{
- sound_manager->play(death_sound, get_pos());
+ SoundManager::current()->play(death_sound, get_pos());
// throw a puff of smoke
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);
Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default", ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_BACKGROUNDTILES+2));
// extinguish the flame
sprite->set_action(dir == LEFT ? "extinguish-left" : "extinguish-right", 1);
physic.set_velocity_y(0);