Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / kugelblitz.hpp
index 5f327f2..b169997 100644 (file)
@@ -29,7 +29,7 @@ class Kugelblitz : public BadGuy
 public:
   Kugelblitz(const lisp::Lisp& reader);
 
-  void activate();
+  void initialize();
   HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
   void collision_solid(const CollisionHit& hit);
   HitResponse collision_player(Player& player, const CollisionHit& hit);