HitResponse
Kugelblitz::collision_badguy(BadGuy& other , const CollisionHit& chit)
{
- //Let the Kugelblitz explode, too?
+ //Let the Kugelblitz explode, too? The problem with that is that
+ //two Kugelblitzes would cancel each other out on contact...
other.kill_fall();
return hit(chit);
}