* On impact he is destroyed, trying to kill what he hit or hit him.
*/
namespace{
- static const float SPEED = 200;
+ static const float KAMIKAZE_SPEED = 200;
const std::string SPLAT_SOUND = "sounds/splat.wav";
}
void
KamikazeSnowball::initialize()
{
- physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
+ physic.set_velocity_x(dir == LEFT ? -KAMIKAZE_SPEED : KAMIKAZE_SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}