#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-static const float JUMPSPEED=-600;
+static const float JUMPYSPEED=-600;
static const float JUMPY_MID_TOLERANCE=4;
static const float JUMPY_LOW_TOLERANCE=2;
groundhit_pos_set = true;
}
- physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPSPEED);
+ physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPYSPEED);
// TODO create a nice sound for this...
//sound_manager->play("sounds/skid.wav");
} else if(chit.top) {