-// $Id$
-//
// SuperTux - Boss "GhostTree"
// Copyright (C) 2007 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "ghosttree.hpp"
+#include "badguy/ghosttree.hpp"
-#include "treewillowisp.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "sprite/sprite.hpp"
-#include "root.hpp"
-#include "random_generator.hpp"
-#include "object/lantern.hpp"
-#include "object_factory.hpp"
#include "audio/sound_manager.hpp"
-#include "sector.hpp"
+#include "badguy/root.hpp"
+#include "badguy/treewillowisp.hpp"
+#include "math/random_generator.hpp"
+#include "object/lantern.hpp"
#include "object/player.hpp"
-#include "video/drawing_context.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
-#include <math.h>
#include <algorithm>
+#include <math.h>
static const size_t WILLOWISP_COUNT = 10;
static const float ROOT_TOP_OFFSET = 64;
static const Vector SUCK_TARGET_OFFSET = Vector(-16,-16);
static const float SUCK_TARGET_SPREAD = 8;
-GhostTree::GhostTree(const lisp::Lisp& lisp)
- : BadGuy(lisp, "images/creatures/ghosttree/ghosttree.sprite",
- LAYER_OBJECTS - 10), mystate(STATE_IDLE),
- willo_spawn_y(0), willo_radius(200), willo_speed(1.8f), willo_color(0),
- treecolor(0), suck_lantern(0)
+GhostTree::GhostTree(const Reader& lisp) :
+ BadGuy(lisp, "images/creatures/ghosttree/ghosttree.sprite", LAYER_OBJECTS - 10),
+ mystate(STATE_IDLE),
+ willowisp_timer(),
+ willo_spawn_y(0),
+ willo_radius(200),
+ willo_speed(1.8f),
+ willo_color(0),
+ glow_sprite(),
+ colorchange_timer(),
+ suck_timer(),
+ root_timer(),
+ treecolor(0),
+ suck_lantern_color(),
+ suck_lantern(0),
+ willowisps()
{
- glow_sprite.reset(sprite_manager->create("images/creatures/ghosttree/ghosttree-glow.sprite"));
+ glow_sprite = SpriteManager::current()->create("images/creatures/ghosttree/ghosttree-glow.sprite");
set_colgroup_active(COLGROUP_TOUCHABLE);
- sound_manager->preload("sounds/tree_howling.ogg");
- sound_manager->preload("sounds/tree_suck.ogg");
+ SoundManager::current()->preload("sounds/tree_howling.ogg");
+ SoundManager::current()->preload("sounds/tree_suck.ogg");
}
GhostTree::~GhostTree()
GhostTree::die()
{
mystate = STATE_DYING;
- sprite->set_action("dying", 1);
- glow_sprite->set_action("dying", 1);
+ sprite->set_action("dying", 1);
+ glow_sprite->set_action("dying", 1);
- std::vector<TreeWillOWisp*>::iterator iter;
- for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
- TreeWillOWisp *willo = *iter;
- willo->vanish();
+ for(auto iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
+ TreeWillOWisp& willo = **iter;
+ willo.vanish();
}
+ run_dead_script();
}
void
if (mystate == STATE_IDLE) {
if(colorchange_timer.check()) {
- sound_manager->play("sounds/tree_howling.ogg", get_pos());
+ SoundManager::current()->play("sounds/tree_howling.ogg", get_pos());
suck_timer.start(3);
treecolor = (treecolor + 1) % 3;
if(suck_timer.check()) {
Color col = glow_sprite->get_color();
- sound_manager->play("sounds/tree_suck.ogg", get_pos());
- std::vector<TreeWillOWisp*>::iterator iter;
- for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
- TreeWillOWisp *willo = *iter;
- if(willo->get_color() == col) {
- willo->start_sucking(get_bbox().get_middle() + SUCK_TARGET_OFFSET + Vector(systemRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), systemRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD)));
+ SoundManager::current()->play("sounds/tree_suck.ogg", get_pos());
+ for(auto iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
+ TreeWillOWisp& willo = **iter;
+ if(willo.get_color() == col) {
+ willo.start_sucking(get_bbox().get_middle() + SUCK_TARGET_OFFSET + Vector(gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD)));
}
}
mystate = STATE_SUCKING;
if(willowisp_timer.check()) {
if(willowisps.size() < WILLOWISP_COUNT) {
Vector pos = Vector(bbox.get_width() / 2, bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET);
- TreeWillOWisp *willowisp
- = new TreeWillOWisp(this, pos, 200 + willo_radius, willo_speed);
+ auto willowisp = std::make_shared<TreeWillOWisp>(this, pos, 200 + willo_radius, willo_speed);
Sector::current()->add_object(willowisp);
willowisps.push_back(willowisp);
if(root_timer.check()) {
/* TODO indicate root with an animation */
Player* player = get_nearest_player();
- Root* root = new Root(Vector(player->get_bbox().get_left(), get_bbox().get_bottom()+ROOT_TOP_OFFSET));
- Sector::current()->add_object(root);
+ if (player) {
+ auto root = std::make_shared<Root>(Vector(player->get_bbox().get_left(), get_bbox().get_bottom()+ROOT_TOP_OFFSET));
+ Sector::current()->add_object(root);
+ }
}
} else if (mystate == STATE_SWALLOWING) {
if (suck_lantern) {
assert (suck_lantern);
Vector pos = suck_lantern->get_pos();
Vector delta = get_bbox().get_middle() + SUCK_TARGET_OFFSET - pos;
- Vector dir = delta.unit();
+ Vector dir_ = delta.unit();
if (delta.norm() < 1) {
- dir = delta;
+ dir_ = delta;
suck_lantern->ungrab(*this, RIGHT);
suck_lantern->remove_me();
suck_lantern = 0;
- sprite->set_action("swallow", 1);
+ sprite->set_action("swallow", 1);
} else {
- pos += dir;
+ pos += dir_;
suck_lantern->grab(*this, pos, RIGHT);
}
} else {
}
}
-bool
+bool
GhostTree::is_color_deadly(Color color) const {
if (color == Color(0,0,0)) return false;
Color my_color = glow_sprite->get_color();
if ((mystate == STATE_SUCKING) && (willowisp->was_sucked)) {
mystate = STATE_IDLE;
}
- willowisps.erase(std::find(willowisps.begin(), willowisps.end(), willowisp));
+ willowisps.erase(std::find_if(willowisps.begin(), willowisps.end(),
+ [willowisp](const std::shared_ptr<TreeWillOWisp>& lhs)
+ {
+ return lhs.get() == willowisp;
+ }));
}
void
void
GhostTree::spawn_lantern() {
- Lantern* lantern = new Lantern(get_bbox().get_middle() + SUCK_TARGET_OFFSET);
+ auto lantern = std::make_shared<Lantern>(get_bbox().get_middle() + SUCK_TARGET_OFFSET);
Sector::current()->add_object(lantern);
}
-IMPLEMENT_FACTORY(GhostTree, "ghosttree");
-
+/* EOF */