const float SPEED = 200;
}
+static const std::string SOUNDFILE = "sounds/flame.wav";
+
Dart::Dart(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/dart/dart.sprite"), set_direction(false), parent(0), soundSource(0)
+ : BadGuy(reader, "images/creatures/dart/dart.sprite"), set_direction(false), parent(0)
{
physic.enable_gravity(false);
countMe = false;
}
Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
- : BadGuy(pos, "images/creatures/dart/dart.sprite"), set_direction(true), initial_direction(d), parent(parent), soundSource(0)
+ : BadGuy(pos, "images/creatures/dart/dart.sprite"), set_direction(true), initial_direction(d), parent(parent)
{
physic.enable_gravity(false);
countMe = false;
Dart::Dart(const Dart& other)
: BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
{
- soundSource = sound_manager->create_sound_source("sounds/flame.wav");
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
}
Dart::~Dart()
{
- delete soundSource;
}
bool
physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
- delete soundSource;
- soundSource = sound_manager->create_sound_source("sounds/flame.wav");
- if(soundSource) {
- soundSource->set_position(get_pos());
- soundSource->set_looping(true);
- soundSource->set_gain(1.0);
- soundSource->set_reference_distance(32);
- soundSource->play();
- } else {
- log_warning << "Couldn't start Dart ambient sound" << std::endl;
- }
+ sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_source->set_position(get_pos());
+ sound_source->set_looping(true);
+ sound_source->set_gain(1.0);
+ sound_source->set_reference_distance(32);
+ sound_source->play();
}
void
Dart::deactivate()
{
- delete soundSource;
- soundSource = 0;
+ sound_source.release();
remove_me();
}
Dart::active_update(float elapsed_time)
{
BadGuy::active_update(elapsed_time);
- if (soundSource) soundSource->set_position(get_pos());
+ sound_source->set_position(get_pos());
}