sound_source->set_position(get_pos());
}
-
-HitResponse
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::collision_solid(const CollisionHit& )
{
sound_manager->play("sounds/darthit.wav", get_pos());
remove_me();
- return ABORT_MOVE;
}
HitResponse