#include "supertux/object_factory.hpp"
static const float JUMPSPEED = -450;
-static const float WALKSPEED = 80;
+static const float BSNOWBALL_WALKSPEED = 80;
BouncingSnowball::BouncingSnowball(const Reader& reader)
: BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
void
BouncingSnowball::initialize()
{
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ physic.set_velocity_x(dir == LEFT ? -BSNOWBALL_WALKSPEED : BSNOWBALL_WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}