Bomb(const Bomb& bomb);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
void kill_fall();
void explode();
- virtual Bomb* clone() const { return new Bomb(*this); }
-
private:
enum State {
STATE_TICKING,
State state;
std::auto_ptr<SoundSource> ticking;
-
};
#endif