Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / angrystone.cpp
index d6dd326..d44f9d8 100644 (file)
@@ -31,6 +31,10 @@ static const float RECOVER_TIME = .5;
 AngryStone::AngryStone(const lisp::Lisp& reader)
        : BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"), state(IDLE)
 {
+  physic.set_velocity_x(0);
+  physic.set_velocity_y(0);
+  physic.enable_gravity(true);
+  sprite->set_action("idle");
 }
 
 void
@@ -45,15 +49,6 @@ AngryStone::write(lisp::Writer& writer)
 }
 
 void
-AngryStone::activate()
-{
-  physic.set_velocity_x(0);
-  physic.set_velocity_y(0);
-  physic.enable_gravity(true);
-  sprite->set_action("idle");
-}
-
-void
 AngryStone::collision_solid(const CollisionHit& hit)
 {
   // TODO