#define HEADER_SUPERTUX_AUDIO_SOUND_MANAGER_HPP
#include <map>
+#include <memory>
#include <string>
#include <vector>
#include <alc.h>
#include "math/vector.hpp"
+#include "util/currenton.hpp"
class SoundFile;
class SoundSource;
class StreamSoundSource;
class OpenALSoundSource;
-class SoundManager
+class SoundManager : public Currenton<SoundManager>
{
public:
SoundManager();
* sound).
* This function never throws exceptions, but might return a DummySoundSource
*/
- SoundSource* create_sound_source(const std::string& filename);
+ std::unique_ptr<SoundSource> create_sound_source(const std::string& filename);
/**
* Convenience function to simply play a sound at a given position.
*/
* Adds the source to the list of managed sources (= the source gets deleted
* when it finished playing)
*/
- void manage_source(SoundSource* source);
+ void manage_source(std::unique_ptr<SoundSource> source);
/// preloads a sound, so that you don't get a lag later when playing it
void preload(const std::string& name);
void enable_music(bool music_enabled);
void play_music(const std::string& filename, bool fade = false);
+ void pause_music(float fadetime = 0);
+ void resume_music(float fadetime = 0);
void stop_music(float fadetime = 0);
bool is_music_enabled() { return music_enabled; }
bool is_audio_enabled() {
return device != 0 && context != 0;
}
-
+ std::string get_current_music() const {
+ return current_music;
+ }
void update();
/*
friend class StreamSoundSource;
/** creates a new sound source, might throw exceptions, never returns NULL */
- OpenALSoundSource* intern_create_sound_source(const std::string& filename);
- static ALuint load_file_into_buffer(SoundFile* file);
- static ALenum get_sample_format(SoundFile* file);
+ std::unique_ptr<OpenALSoundSource> intern_create_sound_source(const std::string& filename);
+ static ALuint load_file_into_buffer(SoundFile& file);
+ static ALenum get_sample_format(const SoundFile& file);
void print_openal_version();
void check_alc_error(const char* message);
typedef std::map<std::string, ALuint> SoundBuffers;
SoundBuffers buffers;
- typedef std::vector<OpenALSoundSource*> SoundSources;
+ typedef std::vector<std::unique_ptr<OpenALSoundSource> > SoundSources;
SoundSources sources;
typedef std::vector<StreamSoundSource*> StreamSoundSources;
StreamSoundSources update_list;
- StreamSoundSource* music_source;
+ std::unique_ptr<StreamSoundSource> music_source;
bool music_enabled;
std::string current_music;
SoundManager& operator=(const SoundManager&);
};
-extern SoundManager* sound_manager;
-
#endif
/* EOF */