(http://flexlay.berlios.de)
- Level editing for SuperTux -
-http://super-tux.sf.net/
+http://supertux.lethargik.org/
Last update: April 26, 2004
; Each level has one or more sectors. Sectors can be seen as levels inside this
; level. Their use is for swapping.
(sector
-; Naming sectors is usefull to for swapping
+; Naming sectors is useful for swapping
; "main" sectors are the ones that the player will start in
(name "main")
; Setup an end sequence animation (blank for nothing).
(bottom_blue 0)
)
; Now let's go for tilemaps. Tilemaps are the tiles field. We can have more
-; than one. Each one has the following properites:
+; than one. Each one has the following properties:
; layer - can be foreground (drawn above player), interactive (interacts with player,
; (solid #t) has to be set, as well), background (drawn below the player).
; speed - this can be used for parallax effects. Better use a level editor (though
; scroll or not (just go to the front).
(backscrolling #t)
)
-; We could also setup other objects, like trampolins, doors (to swap),
+; We could also setup other objects, like trampolines, doors (to swap),
; and moving platform. Please check another level (ie. in test/) that
; uses them to learn more about them.
)
After selecting the subset, have a look at the level editor.
The button bar in the right is the place where you can control
the actions related with editing. You can select levels and add
-throught there.
+through there.
To select tiles (foreground or background) and enemies, the button
bar is the right place. There you can also save, test and setup