* add a (border #t) flag to fonts, that allows to use fonts which have
a 1px transparent border around glyphs, which is needed to get rid
of blending artifacts in OpenGL
-
-* Change Font code to use glyph.offset, instead of Rect() for variable
- width fonts, as using Rect leads to shadows being cut off
\f
Scenegraph and Physics Engine Restructuring
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