- rect.x = static_cast<int>(request.pos.x * m_width / SCREEN_WIDTH);
- rect.y = static_cast<int>(request.pos.y * m_height / SCREEN_HEIGHT);
+ rect.x = static_cast<int>(request.pos.x / m_LIGHTMAP_DIV);
+ rect.y = static_cast<int>((m_height - request.pos.y) / m_LIGHTMAP_DIV);