+ int coins_at_start; /** How many coins does the player have at the start */
+ BonusType bonus_at_start; /** What bonuses does the player have at the start */
+ int max_fire_bullets_at_start; /** How many fire bullets does the player have */
+ int max_ice_bullets_at_start; /** How many ice bullets does the player have */
+
+ bool active; /** Game active? **/
+